Graphics Programs Reference
In-Depth Information
connect the
Noise
texture's
Color
output to the second
Value
input sock-
et.
14. Add a second
Math
node (press
Shift
+
A
and go to
Convertor
|
Math
),
rename it as
Add2
, and paste it to the right of the
Add1
math node. Con-
nect the
Voronoi
texture's
Color
output to the second
Value
input socket
of the
Add2
node.
15. Now, add a
Math
node again (press
Shift
+
A
and go to
Convertor
|
Math
), set the operation to
Multiply
, and paste it to the right of the
Noise
Texture
node. Rename it as
Multiply1
and set the second
Value
to
1.200
.
16. Press
Shift
+
D
to duplicate the
Multiply1
node, rename it as
Mul-
tiply2
, and paste it to the right of the
Voronoi
texture. Set the second
Value
to
0.500
.
17. Add a
ColorRamp
node (press
Shift
+
A
and go to
Convertor
|
Color-
Ramp
) and paste it between the
Voronoi
texture node and the
Multiply2
node. Set the interpolation to
Ease
and move the white colored marker to
the left (right under the letter
a
of the word
Easy
).
18. Add a
Bright/Contrast
node (press
Shift
+
A
and go to
Color
|
Bright/
Contrast
) and paste it between the
Invert
node and the
Multiply1
node.
Set the
Bright
value to
0.100
and the
Contrast
value to
-0.100
.
19. Add a new
Noise
texture node (press
Shift
+
A
and go to
Texture
|
Noise
Texture
), connect it as usual to the
Mapping
node's output, and set the
Scale
to
10.600
.
20. Add a
ColorRamp
node (press
Shift
+
A
and go to
Convertor
|
Color-
Ramp
) and connect the
Color
output of the last
Noise
texture node to
its
Fac
input socket. Connect the output of the
ColorRamp
to the
Color
input socket of the
Diffuse BSDF
shader. Rename the node as
Color-
Ramp_pattern
.
21. Set the interpolation to
Constant
and change the second
Color
to pure
black (that is, both the colored markers are now black). Click on the
Add