Graphics Programs Reference
In-Depth Information
node. Set the Glossy shader's Roughness value to 0.350 and its Color
value to R 0.529 , G 0.709 , B 0.800 .
6. Add a Layer Weight node (press Shift + A and go to Input | Layer
Weight ) and connect its Fresnel output to the Fac input socket of the Mix
Shader node. Set the Blend value to 0.500 .
7. Add a Texture Coordinate node (press Shift + A and go to Input | Tex-
ture Coordinate ), a Mapping node (press Shift + A and go to Vector |
Mapping ), and an Image Texture node (press Shift + A and go to Tex-
ture | Image Texture ). Connect the UV output of the Texture Coordinate
node to the Vector input of the Mapping node and the Vector output of
the latter to the Vector input of the Image Texture node.
8. Add a Bump node (press Shift + A and go to Vector | Bump ) and connect
the Color output of the Image Texture node to the Height input socket
of the Bump node. Connect the Normal output of the Bump node to the
Normal input sockets of both the Diffuse and the Glossy shader nodes.
Set the Bump node's Strength value to 0.100 .
9. Click on the Open button of the Image Texture node, browse to the tex-
tures folder, and load the scales_tile.png image map. Set Color
Space to Non-Color Data .
10. Add an Invert node (press Shift + A and go to Color | Invert ) and paste
it between the Image Texture node and the Bump node. Go to the Map-
ping node and set Scale for all three axes to 2.000 .
11. Now, box-select the Texture Coordinate , Mapping , Image Texture , and
Invert nodes and move them to the left to make room for new nodes.
12. Add a Noise Texture node (press Shift + A and go to Texture | Noise
Texture ) and a Voronoi Texture node (press Shift + A and go to Texture
| Voronoi Texture ). To their Vector input sockets, connect the Vector
output of the Mapping node. Set the Noise texture's Scale value to
30.000 and the Voronoi texture's Scale value to 400.000 .
13. Add a Math node (press Shift + A and go to Convertor | Math ) and paste
it between the Invert node and the Bump node. Rename it as Add1 and
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