Graphics Programs Reference
In-Depth Information
Creating a spaceship hull
In this recipe we will create a spaceship hull material, adding also random light win-
dows and the spaceship's name logo as if painted in red on the hull itself:
Getting ready
1. Start Blender and switch to the
Cycles Render
engine. Select the default
cube and delete it.
2. With the mouse cursor in the 3D view press
Shift
+
A
on the keyboard and
add a torus primitive (
Shift
+
A
|
Mesh
|
Torus
). Still in
Edit Mode
scale it
at least two times bigger (press
A
to select all the vertexes, then digit
S
|
2
|
Enter
).
3. Go out of
Edit Mode
and in the
Outliner
select the lamp; in the
Object
Data
panel to the right change it to a Sun, then set the
Size
to
0.100
. Click
on the
Use Nodes
button and set the
Strength
to
10.000
. Change the col-
or to RGB 0.800.
4. Go to the
World
window and click on the
Use Nodes
button under the
Surface
tab; click on the little square with a dot on the right side of the col-
or slot: from the menu select
Sky Texture
. Set the
Strength
to
0.100
.
5. Select the Camera and in the
Transform
panel set these values:
Location
X 6.10677
,
Y -0.91141
,
Z -2.16840
;
Rotation X 112.778°
,
Y -0.003°
,
Z
81.888°
.
6. Go to the
Render
window and, under the
Sampling
tab, set the
Samples
to
50
both for
Render
and
Preview
. Under the
Light Paths
tab check the
No Caustics
option and set the
Filter Glossy
to
1.000
. Under the
Per-
formance
tab set the
Acceleration
structure to
Static BVH
and check the
Use Spatial Splits
and
Cache BVH
options.
7. Press
N
with the mouse cursor in the 3D view to get rid of the
Transform
panel and
T
to get rid of the
Object Tools
panel; split the 3D view in two
rows and change the upper one in a
Node Editor
window.