Graphics Programs Reference
In-Depth Information
Creating a spaceship hull
In this recipe we will create a spaceship hull material, adding also random light win-
dows and the spaceship's name logo as if painted in red on the hull itself:
Getting ready
1. Start Blender and switch to the Cycles Render engine. Select the default
cube and delete it.
2. With the mouse cursor in the 3D view press Shift + A on the keyboard and
add a torus primitive ( Shift + A | Mesh | Torus ). Still in Edit Mode scale it
at least two times bigger (press A to select all the vertexes, then digit S | 2
| Enter ).
3. Go out of Edit Mode and in the Outliner select the lamp; in the Object
Data panel to the right change it to a Sun, then set the Size to 0.100 . Click
on the Use Nodes button and set the Strength to 10.000 . Change the col-
or to RGB 0.800.
4. Go to the World window and click on the Use Nodes button under the
Surface tab; click on the little square with a dot on the right side of the col-
or slot: from the menu select Sky Texture . Set the Strength to 0.100 .
5. Select the Camera and in the Transform panel set these values: Location
X 6.10677 , Y -0.91141 , Z -2.16840 ; Rotation X 112.778° , Y -0.003° , Z
81.888° .
6. Go to the Render window and, under the Sampling tab, set the Samples
to 50 both for Render and Preview . Under the Light Paths tab check the
No Caustics option and set the Filter Glossy to 1.000 . Under the Per-
formance tab set the Acceleration structure to Static BVH and check the
Use Spatial Splits and Cache BVH options.
7. Press N with the mouse cursor in the 3D view to get rid of the Transform
panel and T to get rid of the Object Tools panel; split the 3D view in two
rows and change the upper one in a Node Editor window.
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