Graphics Programs Reference
In-Depth Information
26. Go to the Noise Texture node and set the Scale to 800.000 . Set the In-
terpolation of its ColorRamp to Ease , move the black color marker to
the middle of the slider, and the white color marker 1/4 to the left.
27. Add a Math node ( Shift + A | Convertor | Math ) and connect the output
of the first two ColorRamp nodes to the first and to the second Value
input sockets. Press Shift + D to duplicate the Math node, change the op-
eration to Multiply , and connect the output of the first math node to the
first Value input socket; set the second Value to 0.100 ; rename the node
Multiply1 .
28. Go to the first Musgrave Texture node and set the Type to Multifractal ,
the Scale to 800.000 , Lacunarity to 2.000 , and Offset to 1.000 . Set the
Interpolation of its ColorRamp to Ease , move the black color marker to
the middle of the slider and the white color marker 1/4 to the left. Add a
Math node ( Shift + A | Convertor | Math ) and connect the Color output
of ColorRamp to the first Value input socket of the Math node; set the
operation to Multiply and the second Value to 1.000 ; rename the node
Multiply2 .
29. Go to the second Musgrave Texture node and set the Type to Multi-
fractal , the Scale to 193.800 , Lacunarity to 2.000 , and Offset to 1.000 .
Set the Interpolation of its ColorRamp to Ease , move the black color
marker 1/4 to the right and the white color marker to the middle of the
slider; click on the Add button and move the new middle gray marker to
the right for 3/4 of the total length of the slider. Add a Math node ( Shift
+ A | Convertor | Math ) and connect the color ColorRamp output to the
first Value input socket of the Math node; set the operation to Multiply
and the second Value to -0.400 ; rename the node Multiply3 .
30. Add a Mix node ( Shift + A | Color | Mix ), set the Blend Type to Divide
and the Fac value to 1.000 ; connect the output of the Multiply1 node to
the Color1 input socket and the output of the Multiply2 math node to the
Color2 input socket; rename the node Divide1 .
31. Press Shift + D to duplicate the Divide1 node and rename it Divide2 .
Connect the output of the Divide1 node to the Color1 input socket of the
Divide2 node, and the output of the Multiply3 node to the Color2 input
socket.
32. Add a Bump node ( Shift + A | Vector | Bump ), connect the output of
the Divide2 node to the Height input socket of the Bump node, and its
Normal output to the Normal input sockets of both the Diffuse and the
Glossy shaders.
Search WWH ::




Custom Search