Graphics Programs Reference
In-Depth Information
26. Go to the
Noise Texture
node and set the
Scale
to
800.000
. Set the
In-
terpolation
of its
ColorRamp
to
Ease
, move the black color marker to
the middle of the slider, and the white color marker 1/4 to the left.
27. Add a
Math
node (
Shift
+
A
|
Convertor
|
Math
) and connect the output
of the first two
ColorRamp
nodes to the first and to the second
Value
input sockets. Press
Shift
+
D
to duplicate the
Math
node, change the op-
eration to
Multiply
, and connect the output of the first math node to the
first
Value
input socket; set the second
Value
to
0.100
; rename the node
Multiply1
.
28. Go to the first
Musgrave Texture
node and set the
Type
to
Multifractal
,
the
Scale
to
800.000
,
Lacunarity
to
2.000
, and
Offset
to
1.000
. Set the
Interpolation
of its
ColorRamp
to
Ease
, move the black color marker to
the middle of the slider and the white color marker 1/4 to the left. Add a
Math
node (
Shift
+
A
|
Convertor
|
Math
) and connect the
Color
output
of
ColorRamp
to the first
Value
input socket of the
Math
node; set the
operation to
Multiply
and the second
Value
to
1.000
; rename the node
Multiply2
.
29. Go to the second
Musgrave Texture
node and set the
Type
to
Multi-
fractal
, the
Scale
to
193.800
,
Lacunarity
to
2.000
, and
Offset
to
1.000
.
Set the
Interpolation
of its
ColorRamp
to
Ease
, move the black color
marker 1/4 to the right and the white color marker to the middle of the
slider; click on the
Add
button and move the new middle gray marker to
the right for 3/4 of the total length of the slider. Add a
Math
node (
Shift
+
A
|
Convertor
|
Math
) and connect the color
ColorRamp
output to the
first
Value
input socket of the
Math
node; set the operation to
Multiply
and the second
Value
to
-0.400
; rename the node
Multiply3
.
30. Add a
Mix
node (
Shift
+
A
|
Color
|
Mix
), set the
Blend Type
to
Divide
and the
Fac
value to
1.000
; connect the output of the
Multiply1
node to
the
Color1
input socket and the output of the
Multiply2
math node to the
Color2
input socket; rename the node
Divide1
.
31. Press
Shift
+
D
to duplicate the
Divide1
node and rename it
Divide2
.
Connect the output of the
Divide1
node to the
Color1
input socket of the
Divide2
node, and the output of the
Multiply3
node to the
Color2
input
socket.
32. Add a
Bump
node (
Shift
+
A
|
Vector
|
Bump
), connect the output of
the
Divide2
node to the
Height
input socket of the
Bump
node, and its
Normal
output to the
Normal
input sockets of both the
Diffuse
and the
Glossy
shaders.