Graphics Programs Reference
In-Depth Information
Add a
Math
node (
Shift
+
A
|
Convertor
|
Math
) and connect the color
ColorRamp
output to the first
Value
input socket of the
Math
node; set
the operation to
Multiply
and the second
Value
to
-3.000
.
12. Add a
Mix
node (
Shift
+
A
|
Color
|
Mix
), set the
Blend Type
to
Multiply
,
the
Fac
value to
0.700
, and connect the output of the
Difference
node to
the
Color1
and the output of the last
Multiply
math node to the
Color2
input socket.
13. Go to the second
Voronoi Texture
node and set the
Scale
to
600.000
.
Set the respective
ColorRamp
interpolation to
Ease
and move the black
color marker a little bit to the right (right under the E of the
Easy word
,
to be clear) and the white color marker to the full left. Add a
Math
node
(
Shift
+
A
|
Convertor
|
Math
) and connect the color
ColorRamp
output
to the first
Value
input socket of the
Math
node; set the operation to
Mul-
tiply
and the second
Value
to
0.050
.
14. Add a
Mix
node (
Shift
+
A
|
Color
|
Mix
), set the
Blend Type
to
Divide
,
the
Fac
value to
0.005
, and connect the output of the multiply
Mix
node
to the
Color1
and the output of the last multiply
Math
node to the
Color2
input socket.
15. Add a
Bump
node (
Shift
+
A
|
Vector
|
Bump
) and connect the
Divide
node output to its
Height
input socket, then connect its
Normal
output to
the
Normal
input sockets of the
Diffuse
and of the
Glossy
shaders. Set
the
Strength
to
1.000
.
16. Add a
Brick Texture
node (
Shift
+
A
|
Texture
|
Brick Texture
) and con-
nect the
Mapping
node output to the
Vector
input socket. Set these val-
ues:
Scale 5.500
,
Mortar Size 0.005
,
Row Height 0.150
; set the
Color1
as R 1.000, G 0.227, B 0.051, the
Color2
as R 0.462, G 0.051, B 0.012,
and the
Mortar
color as RGB 0.555.
17. Add a Mix node (
Shift
+
A
|
Color
|
Mix
) and connect the color output of
the
Brick Texture
to the
Color1
input socket; set the
Color2
to R 0.658,
G 0.095, B 0.020, the
Blend Type
to
Color
, and the
Fac
value to
0.550
.
18. Add a new
Mix
node (
Shift
+
A
|
Color
|
Mix
) and connect the
Color
out-
put of the color
Mix
node to the
Color1
input socket; set the
Color2
to R
0.597, G 0.056, B 0.012. Connect the color output of the
ColorRamp
of
the last
Voronoi Texture
to the
Fac
input socket of the
Mix
node and the
output of this latter to the
Color
input sockets of both the
Diffuse
and the
Glossy
shader nodes.