Graphics Programs Reference
In-Depth Information
7. Add a
Texture Coordinate
node (
Shift
+
A
|
Input
|
Texture Coordinate
),
a
Mapping
node (
Shift
+
A
|
Vector
|
Mapping
), two
Voronoi Texture
nodes (
Shift
+
A
|
Texture
|
Voronoi Texture
) and a
Noise Texture
node
(
Shift
+
A
|
Texture
|
Noise Texture
).
8. Place the three textures horizontally in a row like this:
Voronoi
,
Voronoi
,
and
Noise
. Rename the first texture
Voronoi Texture1
and the second
one
Voronoi Texture2
.
9. Connect the
Object
output of the
Texture Coordinate
node to the
Vector
input socket of the
Mapping
node, and a the
Vector
output of this latter
to the
Vector
input sockets of the three texture nodes.
10. Set the
Scale
of the
Voronoi Texture1
node to
38.000
, the
Scale
of the
Voronoi Texture2
node to
62.300
, and the
Scale
of the
Noise Texture
node to
300.000
.
11. Add three
ColorRamp
nodes (
Shift
+
A
|
Convertor
|
ColorRamp
) and
connect the
Color
output of each texture to the
Fac
input socket of each
ColorRamp
node. Rename the first one
ColorRamp1
, the second one
ColorRamp2
, and the third
ColorRamp3
.
12. Add three
Math
nodes (
Shift
+
A
|
Convertor
|
Math
) and connect the
color output of each
ColorRamp
node to the first
Value
input socket of
each
Math
node. Set the operation for all the three math nodes to
Mul-
tiply
and rename the first one
Multiply1
, the second one
Multiply2
, and
the third
Multiply3
. Set the second
Value
of the
Multiply1
and
Multiply2
nodes to
1.000
and the second
Value
of the
Multiply3
node to
0.100
.
13. Add a
Mix
node (
Shift
+
A
|
Color
|
Mix
) and connect the output of the
Multiply1
node to the
Color1
input socket and the output of the
Multiply2
node to the
Color2
input socket; change the
Blend Type
to
Add
and the
Fac
value to
1.000
. Rename the mix node
Add1
.
14. Press
Shift
+
D
to duplicate the
Add1
node and rename it
Add2
; connect
the output of the
Add1
node to the
Color1
input socket and the output of
the
Multiply3
node to the
Color2
input socket of the
Add2
node.
15. Add a Math node (
Shift
+
A
|
Convertor
|
Math
), set the operation to
Mul-
tiply
, and rename it
Multiply4
; connect the output of the
Add2
node to
the first
Value
input socket and set the second
Value
to
1.000
.
16. Connect the output of the
Multiply4
node to the
Displacement
input
socket of the
Material Output
node.