Graphics Programs Reference
In-Depth Information
Creating a synthetic sponge material
with procedurals
In this recipe we will create a polyurethane sponge material, the type that you can
usually find in any kitchen:
Getting ready
1. Start Blender and switch to the Cycles Render engine.
2. If not already selected, select the default cube and in the Transform panel
to the right of the 3D view, under Dimensions , digit these values: X 0.350 ,
Y 0.235 , and Z 0.116 . Press Ctrl + A to apply the scale.
3. Put the mouse in the 3D view and add a plane to the scene ( Shift + A |
Mesh | Plane ). Go out of Edit Mode and in the Transform panel, Dimen-
sions tab, write: X 20.000 and Y 20.000 . Again press Ctrl + A to apply the
scale. Move the plane down ( G | Z | -0.05958 | Enter ), to be the floor for
the cube.
4. Select the Lamp, in the Object Data window click on the Use Nodes but-
ton and change the type to a Sun. Set the Size to 0.500 , the Color to pure
white, and the Strength to 5.000 . In the Transform panel write these val-
ues: Location X 3.44784 , Y -1.15659 , Z 14.12848 ; Rotation X 15° , Y 0° ,
Z 76° .
5. Select the Camera and in the Object Data window, under the Lens tab,
change the Focal Length to 60.000 . In the Transform panel write these
values: Location X 0.82385 , Y -0.64613 , Z 0.39382 ; Rotation X 68° , Y 0° ,
Z 51° .
6. Go to the World window and click on the Use Nodes button under the
Surface tab; click on the little square with a dot on the right side of the col-
or slot: from the menu select Sky Texture . Set the Strength to 0.100 .
7. Go to the Render window and under the Sampling tab set the Clamp
value to 1.00 and the Samples for Render and Preview to 50 .
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