Graphics Programs Reference
In-Depth Information
7. Select
Empty_Earth
, and in the
Transform
panel set the
Rotation
value
to:
X= 18.387°
,
Y = 0.925°
, and
Z = -4.122°
(this is just to have a nice
specular effect showing on the oceans at rendering time).
8. Select the camera and in the
Transform
panel set these values:
Loca-
tion X = -0.64000
,
Y = - 4.70000
, and
Z = 0.12000
;
Rotation X = 89°
,
Y
= 0°
, and
Z = -9°
. Go to the
Object Data
window and change the
Focal
Length
value to
60.000
(Millimeters).
9. Go to the
World
window. Click on
New
and change the background color
to pure black and set the
Strength
value to
0.000
.
10. Select the lamp and set it to
Sun
. Set the
Size
value to
0.100
and the
Strength
value to
8.000
. Set the color to
R 1.000
,
G 0.902
,
B 0.679
.
In the
Transform
panel, set these values:
Location X = 145.00000
,
Y =
-65.00000
, and
Z = 110.00000
;
Rotation X = 30.579°
,
Y = 48.615°
, and
Z = 14.078°
.
11. Go to the
Render
window, and under the
Sampling
sub-panel set the
Clamp
value to
1.00
, the
Preview
samples to
20
, and the
Render
samples to
50
.
How to do it...
In the
Outliner
hide, for the moment, the
Earth_Clouds
and
Earth_Atmosphere
spheres by clicking on the little eye icons to see only the
Earth_Surface
sphere in
the viewport rendered and updated in real time as we work on the material.
1. Select the
Earth_Surface
sphere and click on
New
in the
Material
win-
dow under the
Properties
panel or in the
Node Editor
window's header.
Rename the material as
Surface
.
2. In the
Material
window on the right, under the
Properties
panel, switch
the
Diffuse BSDF
shader with an
Add Shader
node. In the first
Shader
slot, load a
Diffuse BSDF
shader. In the second
Shader
slot, load a
Glossy BSDF
node and set its
Roughness
value to
0.700
.
3. Add an
Image Texture
node (press
Shift
+
A
and go to
Texture
|
Image
Texture
) and connect its
Color
output to both the
Color
input sockets
of the
Diffuse
and
Glossy
shaders. Click on the
Open
button on the
Image Texture
node and browse to your
textures
directory and load
the
Earth-col_low.png
image (or a hi-res version if you have it).
4. Press
N
in the
Node Editor
window to bring up the
Active Node
panel.
In the
Label
slot, rename the
Image Texture
node as
Color_Day
.