Graphics Programs Reference
In-Depth Information
7. Select Empty_Earth , and in the Transform panel set the Rotation value
to: X= 18.387° , Y = 0.925° , and Z = -4.122° (this is just to have a nice
specular effect showing on the oceans at rendering time).
8. Select the camera and in the Transform panel set these values: Loca-
tion X = -0.64000 , Y = - 4.70000 , and Z = 0.12000 ; Rotation X = 89° , Y
= 0° , and Z = -9° . Go to the Object Data window and change the Focal
Length value to 60.000 (Millimeters).
9. Go to the World window. Click on New and change the background color
to pure black and set the Strength value to 0.000 .
10. Select the lamp and set it to Sun . Set the Size value to 0.100 and the
Strength value to 8.000 . Set the color to R 1.000 , G 0.902 , B 0.679 .
In the Transform panel, set these values: Location X = 145.00000 , Y =
-65.00000 , and Z = 110.00000 ; Rotation X = 30.579° , Y = 48.615° , and
Z = 14.078° .
11. Go to the Render window, and under the Sampling sub-panel set the
Clamp value to 1.00 , the Preview samples to 20 , and the Render
samples to 50 .
How to do it...
In the Outliner hide, for the moment, the Earth_Clouds and Earth_Atmosphere
spheres by clicking on the little eye icons to see only the Earth_Surface sphere in
the viewport rendered and updated in real time as we work on the material.
1. Select the Earth_Surface sphere and click on New in the Material win-
dow under the Properties panel or in the Node Editor window's header.
Rename the material as Surface .
2. In the Material window on the right, under the Properties panel, switch
the Diffuse BSDF shader with an Add Shader node. In the first Shader
slot, load a Diffuse BSDF shader. In the second Shader slot, load a
Glossy BSDF node and set its Roughness value to 0.700 .
3. Add an Image Texture node (press Shift + A and go to Texture | Image
Texture ) and connect its Color output to both the Color input sockets
of the Diffuse and Glossy shaders. Click on the Open button on the
Image Texture node and browse to your textures directory and load
the Earth-col_low.png image (or a hi-res version if you have it).
4. Press N in the Node Editor window to bring up the Active Node panel.
In the Label slot, rename the Image Texture node as Color_Day .
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