Graphics Programs Reference
In-Depth Information
12. Connect the
Vector
output of the
Mapping
node to the
Vector
inputs of
the three textures, and then add a
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
). Also, set the
Blend Type
to
Burn
and place it aside of the
Noise
and
Voronoi
texture nodes.
13. Connect the two texture's
Fac
outputs to the
Color1
and
Color2
input
sockets of the
Burn
node. Press
Shift
+
D
to duplicate the latter and set
its
Fac
value to
1.000
; move it down and connect the color output of the
first
Burn
node to the
Color1
input socket of the second
Burn
node, and
then connect the
Fac
output of the
Musgrave
texture to its
Color2
input
socket.
14. Add a
ColorRamp
node (press
Shift
+
A
and go to
Convertor
|
Color-
Ramp
) and paste it between the first and the second
Burn
nodes. Set
the interpolation to
Ease
and move the white color marker to the middle
of the slider.
15. Add a
Frame
(press
Shift
+
A
and go to
Layout
|
Frame
) and select all
these nodes and the frame and press
Crtl
+
P
to parent them; rename the
frame as
DENSITY
.
16. Select the two frames and all the nodes inside and press
Crtl
+
G
to make
a group. Add a
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
) and set
the
Blend Type
to
Soft Light
, the
Fac
value to
1.000
, and connect the
Color
output of the last
Burn
node inside the
SLOPE
frame to the
Co-