Graphics Programs Reference
In-Depth Information
12. Connect the Vector output of the Mapping node to the Vector inputs of
the three textures, and then add a Mix node (press Shift + A and go to
Color | Mix ). Also, set the Blend Type to Burn and place it aside of the
Noise and Voronoi texture nodes.
13. Connect the two texture's Fac outputs to the Color1 and Color2 input
sockets of the Burn node. Press Shift + D to duplicate the latter and set
its Fac value to 1.000 ; move it down and connect the color output of the
first Burn node to the Color1 input socket of the second Burn node, and
then connect the Fac output of the Musgrave texture to its Color2 input
socket.
14. Add a ColorRamp node (press Shift + A and go to Convertor | Color-
Ramp ) and paste it between the first and the second Burn nodes. Set
the interpolation to Ease and move the white color marker to the middle
of the slider.
15. Add a Frame (press Shift + A and go to Layout | Frame ) and select all
these nodes and the frame and press Crtl + P to parent them; rename the
frame as DENSITY .
16. Select the two frames and all the nodes inside and press Crtl + G to make
a group. Add a Mix node (press Shift + A and go to Color | Mix ) and set
the Blend Type to Soft Light , the Fac value to 1.000 , and connect the
Color output of the last Burn node inside the SLOPE frame to the Co-
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