Graphics Programs Reference
In-Depth Information
5. Now select all these nodes except for
Geometry
and press
Shift
+
D
to
duplicate them; move them in a row under the preceding nodes.
6. Connect the
Position
output of the
Geometry
node to the duplicated
Mapping
node and change node's
X Location
value to
-1.200
. Change
the second
Gradient
texture's type to
Quadratic
, then go to the second
ColorRamp
node and click on the
Delete
button to erase the middle
black marker; move the white color marker to the extreme right.
7. press
Shift
+
D
to duplicate one of the
Mix
nodes and move it to the right,
after the
ColorRamp
nodes. Set the
Blend Type
to
Burn
and increase
the
Fac
value to
1.000
. Connect the first
ColorRamp
color output to the
Color1
input socket and the second
ColorRamp
color output to the
Col-
or2
input socket.
8. Press
Shift
+
D
to duplicate the
Burn
node one more time and connect
the
Color
output of the first
Burn
node to the
Color1
input socket of the
duplicated node.
9. Add a
Frame
(press
Shift
+
A
and go to
Layout
|
Frame
), select all the
nodes and the frame and press
Crtl
+
P
to parent them; rename the frame
as
SLOPE
.
10. Now press
Shift
+
D
to duplicate one of the
Mapping
nodes (press
Alt
+
P
to unparent it from the frame) and move it under the
SLOPE
frame. Also,
change its
X Location
value to
-0.600
.
11. Add a
Noise
node, a
Voronoi
node, and a
Musgrave
node (press
Shift
+
A
and go to
Texture
) and place them in a column aside of the
Map-
ping
node. Set the
Noise
texture's
Scale
value to
4.600
. Set the
Voro-
noi
texture's
Coloring
value to
Cell
and the
Scale
value to
28.700
. Set
the
Musgrave
texture' type to
Ridget Multifractal
, the
Scale
value to
3.500
,
Detail
to
16.000
,
Dimension
to
0.900
,
Lacunarity
to
0.600
,
Offset
to
0.500
, and
Gain
to
5.000
.