Graphics Programs Reference
In-Depth Information
5. Repeat the same process for the other three Bump nodes connected to
the shaders' Normal inputs by copying the Strength value. This time,
drag the first Multiply socket to create a new interface input and connect
the other two to it as well. Rename it as Bump and finally close the group.
Mixing the materials groups
Now we can start building the real shader, by mixing the Rock_procedural and the
Snow materials:
1. Delete the Rock_procedural_01 material by clicking on the X icon on
the Node Editor window's header.
2. Click on New in the Material window under the Properties panel or in the
Node Editor header and rename this material as Rock_Snow .
3. In the Material window on the right, under the Properties panel, switch
the Diffuse BSDF shader with a Mix Shader node. In the first Shader
slot, load the Rock_procedural node group and in the second Shader
slot load the Snow node group (they are available in a pop-up menu, un-
der Group , by clicking on both the Shader buttons).
4. Add a Texture Coordinate node (press Shift + A and go to Input | Tex-
ture Coordinate ) and connect the Object output to the Vector input of
both the node groups, as shown here:
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