Graphics Programs Reference
In-Depth Information
Creating a snowy mountain landscape
with procedurals
In this recipe, we will make a snowy mountain landscape by re-using already made
shaders, precisely the Rock_procedural and the Snow materials. We will improve
these materials by grouping them and exposing the useful values; we will then create
a new group node working as a stencil to arrange the snow in a more natural-looking
manner on the rocks, as shown here:
Getting ready
As usual, let's start with the preparation of the scene, even if in this case we start with
an almost readymade blend file:
1. Start Blender and open the 1301OS_05_rocksnow_start.blend file,
where there is a scene with a placed camera, a simply modeled mountain,
and a plane already set as emitter.
2. Select the Mountain object, go to the Object Modifiers window and as-
sign a Subdivision Surface modifier. Set the levels for both for View and
Render to 2 .
3. Assign a second Subdivision Surface modifier with the same settings
simply by clicking on the Copy button of the first one.
4. Assign a Displace modifier. Click on the Show texture in texture tab but-
ton on the extreme right of the Texture name slot to go to the Textures
window and assign a Voronoi procedural texture. Set the Size value to
1.00 . Go back to the Displace modifier and set the Strength value to
-0.200 .
5. Assign a second Displace modifier, in the Texture window assign a new
Voronoi texture and set Distance Metric to Manhattan and the Size
value to 050 . In the Displace modifier, set the Strength value to -0.050 .
Search WWH ::




Custom Search