Graphics Programs Reference
In-Depth Information
14. Now select all these nodes, press
Crtl
+
G
, confirm
New
, and rename the
group as
Foam_location
. Drag the
Burn
node on the right to expose
the color output and press
Tab
to close the group.
Fourth - putting everything together
What is left at this point is just to connect these three groups to build the final shader:
1. Add a
Mix Shader
node (press
Shift
+
A
and go to
Shader
|
Mix Shader
).
Connect its output to the
Surface
input of the
Material Output
node.
2. Connect the
Shader
output of the
Ocean_water
group to the first
Shader
input of the
Mix Shader
node. Then connect the
BSDF
output of the
Foam
group to the second
Shader
input.
3. Add two
Mix
nodes and set the
Blend Type
of the first one to
Multiply
and the
Fac
value to
0.550
. Set the second node
Blend Type
to
Burn
and the
Fac
value to
0.200
.
4. Connect the
Color
output of the
Foam_location
group to the
Color1
in-
put of the
Multiply
node and the
Color
output of the
Foam
group to the
two
Color2
inputs of both the
Multiply
and
Burn
nodes.