Graphics Programs Reference
In-Depth Information
Vector
|
Mapping
, just add the first and duplicate the others); connect
the
Object
output of the
Texture Coordinate
node to the
Vector
inputs
of the three
Mapping
nodes.
6. Set the
Scale
value of the first
Mapping
node to
2.000
for all three axes.
Set
Scale
only for the x axis of the second
Mapping
node to
20.000
.
Set the
Scale
only for the x axis of the third
Mapping
node to
15.000
.
7. Add a
Noise Texture
node (Press
Shift
+
A
and go to
Texture
|
Noise
Texture
) and two
Wave Texture
nodes (Press
Shift
+
A
and go to
Tex-
ture
|
Wave Texture
).
8. Set the
Scale
value of the
Noise Texture
node to
6.000
and the
Detail
value to
0.000
; connect the first
Mapping
node output to the
Noise Tex-
ture
node's
Vector
input socket.
9. Connect the second
Mapping
node output to the
Vector
input of the first
Wave Texture
node; set the
Wave
node's
Scale
to
0.200
and the
Dis-
tortion
to
20.000
.
10. Connect the third
Mapping
node output to the second
Wave Texture
node's
Vector
input socket; set
Wave
type to
Rings
,
Scale
to
0.070
,
and
Distortion
to
44.000
.
11. Add a
Mix
node (Press
Shift
+
A
and go to
Color
|
Mix
), set the
Blend
Type
to
Multiply
, the
Fac
value to
1.000
and connect the
Noise
node's
Color
output to the
Color1
input socket and the first
Wave
node's
Color
output to the
Color2
input socket.
12. Connect the
Multiply
node output to the
Color
input of the
Diffuse
shader. Press
Shift
+
D
to duplicate it, change the
Blend Type
to
Add
and paste it between the
Multiply
node and the
Diffuse
shader. Connect
the second
Wave Texture
node's
Color
output to the
Color2
input socket
of the
Add
node.