Graphics Programs Reference
In-Depth Information
Vector | Mapping , just add the first and duplicate the others); connect
the Object output of the Texture Coordinate node to the Vector inputs
of the three Mapping nodes.
6. Set the Scale value of the first Mapping node to 2.000 for all three axes.
Set Scale only for the x axis of the second Mapping node to 20.000 .
Set the Scale only for the x axis of the third Mapping node to 15.000 .
7. Add a Noise Texture node (Press Shift + A and go to Texture | Noise
Texture ) and two Wave Texture nodes (Press Shift + A and go to Tex-
ture | Wave Texture ).
8. Set the Scale value of the Noise Texture node to 6.000 and the Detail
value to 0.000 ; connect the first Mapping node output to the Noise Tex-
ture node's Vector input socket.
9. Connect the second Mapping node output to the Vector input of the first
Wave Texture node; set the Wave node's Scale to 0.200 and the Dis-
tortion to 20.000 .
10. Connect the third Mapping node output to the second Wave Texture
node's Vector input socket; set Wave type to Rings , Scale to 0.070 ,
and Distortion to 44.000 .
11. Add a Mix node (Press Shift + A and go to Color | Mix ), set the Blend
Type to Multiply , the Fac value to 1.000 and connect the Noise node's
Color output to the Color1 input socket and the first Wave node's Color
output to the Color2 input socket.
12. Connect the Multiply node output to the Color input of the Diffuse
shader. Press Shift + D to duplicate it, change the Blend Type to Add
and paste it between the Multiply node and the Diffuse shader. Connect
the second Wave Texture node's Color output to the Color2 input socket
of the Add node.
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