Graphics Programs Reference
In-Depth Information
Creating
a
wood
material
with
procedurals
In this recipe we will create a generic wood material; in case you need a particular
kind of wood, this shader can be easily adapted:
Getting ready
Start Blender and load the file 1301OS_04_start.blend .
How to do it...
Now we are going to create the material:
1. Click on New in the Material window under the Properties panel or in the
Node Editor header. Rename the material Wood .
2. Switch the Diffuse shader with a Mix Shader node. In the first Shader slot
select a Diffuse BSDF shader, in the second Shader slot select Glossy
BSDF . Set the Glossy node's Roughness to 0.300 .
3. Add a Fresnel node (Press Shift + A and go to Input | Fresnel ) and a Mix
node (Press Shift + A and go to Color | Mix ). Set the IOR value of the
Fresnel node to 2.000 and connect its output to the Color1 input socket
of the Mix node; set the Mix node's Fac value to 0.900 and the Blend
Type to Multiply . Connect the Multiply node output to the Fac input sock-
et of the Mix Shader node.
4. Add a frame (Press Shift + A and go to Layout | Frame ), select all the
nodes and then the frame and press Ctrl + P to parent them. Rename the
frame as SHADERS .
5. Add one Texture Coordinate node (Press Shift + A and go to Input | Tex-
ture Coordinate ) and three Mapping nodes (Press Shift + A and go to
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