Graphics Programs Reference
In-Depth Information
7. Add a Mapping node (press Shift + A and go to Vector | Mapping ), then
connect the Object output of the Texture Coordinate node to the Vector
input of the Mapping node.
8. Now add a Musgrave Texture node (press Shift + A and go to Texture
| Musgrave Texture ), a Noise Texture node (press Shift + A and go
to Texture | Noise Texture ), and a ColorRamp node (press Shift + A
and go to Convertor | ColorRamp ). Set the Musgrave node's Scale to
5.400 and Detail to 1.300 ; set the Noise node's Scale to 1.400 .
9. Connect the Vector output of the Mapping node to the Vector input sock-
ets of the two texture nodes, then connect the Fac output of the Mus-
grave Texture node to the Detail and Distortion input sockets of the
Noise Texture node.
10. Connect the Fac output of the Noise Texture to the Fac input of the Col-
orRamp . Set the ColorRamp node's interpolation to Ease and move the
black color marker one-third to the right and the white color marker one-
third to left.
11. Add a frame (press Shift + A and go to Layout | Frame ), select the Mus-
grave , Noise , and ColorRamp nodes and then the frame and press Ctrl
+ P to parent them. Rename the frame STENCIL .
12. Connect the STENCIL | ColorRamp node's Color output to the Fac input
socket of the SHADERS | Mix Shader node.
13. Add a Voronoi Texture node (press Shift + A and go to Texture | Voronoi
Texture ) and a Wave Texture node (press Shift + A and go to Texture
| Wave Texture ). Press Shift + D to duplicate the Voronoi Texture node
and move it right under the first one. In the first Voronoi node set Co-
loring to Cells and Scale to 20.000 ; in the second one set Scale to
19.000 . Set the Wave Texture node's Scale to 1.000 .
14. Connect the Vector output of the Mapping node to the Vector inputs of
the three texture nodes.
15. Add a Mix node (press Shift + A and go to Color | Mix ), set the Blend
Type to Difference and the Fac value to 1.000 , then connect the first
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