Graphics Programs Reference
In-Depth Information
7. Add a
Mapping
node (press
Shift
+
A
and go to
Vector
|
Mapping
), then
connect the
Object
output of the
Texture Coordinate
node to the
Vector
input of the
Mapping
node.
8. Now add a
Musgrave Texture
node (press
Shift
+
A
and go to
Texture
|
Musgrave Texture
), a
Noise Texture
node (press
Shift
+
A
and go
to
Texture
|
Noise Texture
), and a
ColorRamp
node (press
Shift
+
A
and go to
Convertor
|
ColorRamp
). Set the
Musgrave
node's
Scale
to
5.400
and
Detail
to
1.300
; set the
Noise
node's
Scale
to
1.400
.
9. Connect the
Vector
output of the
Mapping
node to the
Vector
input sock-
ets of the two texture nodes, then connect the
Fac
output of the
Mus-
grave Texture
node to the
Detail
and
Distortion
input sockets of the
Noise Texture
node.
10. Connect the
Fac
output of the
Noise Texture
to the
Fac
input of the
Col-
orRamp
. Set the
ColorRamp
node's interpolation to
Ease
and move the
black color marker one-third to the right and the white color marker one-
third to left.
11. Add a frame (press
Shift
+
A
and go to
Layout
|
Frame
), select the
Mus-
grave
,
Noise
, and
ColorRamp
nodes and then the frame and press
Ctrl
+
P
to parent them. Rename the frame
STENCIL
.
12. Connect the
STENCIL
|
ColorRamp
node's
Color
output to the
Fac
input
socket of the
SHADERS
|
Mix Shader
node.
13. Add a
Voronoi Texture
node (press
Shift
+
A
and go to
Texture
|
Voronoi
Texture
) and a
Wave Texture
node (press
Shift
+
A
and go to
Texture
|
Wave Texture
). Press
Shift
+
D
to duplicate the
Voronoi Texture
node
and move it right under the first one. In the first
Voronoi
node set
Co-
loring
to
Cells
and
Scale
to
20.000
; in the second one set
Scale
to
19.000
. Set the
Wave Texture
node's
Scale
to
1.000
.
14. Connect the
Vector
output of the
Mapping
node to the
Vector
inputs of
the three texture nodes.
15. Add a
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
), set the
Blend
Type
to
Difference
and the
Fac
value to
1.000
, then connect the first