Graphics Programs Reference
In-Depth Information
Creating a rusty metal material with
procedurals
In this recipe we will create a rusty shader to be mixed by a stencil factor with a metal-
lic shader:
Getting ready
Start Blender and load the file 1301OS_04_start.blend .
How to do it...
Now we are going to create the shader:
1. From 1301OS_04_metal.blend | NodeTree , append the node group Met-
al .
2. Click on New in the Material window under the Properties panel or in the
Node Editor header. Rename the material Rusty_Metal .
3. Switch the Diffuse shader with a Mix Shader node and in the first Shader
slot select a Diffuse BSDF shader. In the second Shader slot load, under
Group , the appended Metal node group.
4. Add a frame (press Shift + A and go to Layout | Frame ), select the Diffuse
shader, the Metal group and the Mix Shader node frame and press Ctrl +
P to parent them. Rename the frame SHADERS .
5. Add a Texture Coordinate node (press Shift + A and go to Input | Texture
Coordinate ) and connect the Object output to the Tangent input of the
Metal group.
6. In the Metal group set IOR to 1.370, Color to R 0.229 , G 0.307 , and
B 0.299 , Roughness to 0.200 , Aniso_Amount to 0.200 , and Aniso-
tropy to 0.600 .
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