Graphics Programs Reference
In-Depth Information
panel (N in the
Node Editor
window), in the
Label
slot, rename it
Dif-
ference1
. Connect the
Difference1
node's
Color
output to the
Fac
in-
put of the
ColorRamp
node; move the white color marker to the middle
of the slider and the black color marker one-fourths to the right.
15. Press
Shift
+
D
to duplicate the
ColorRamp
node and move it under the
first one; connect the
Color
output of the
Musgrave Texture
node to
the
Fac
input socket of the duplicated
ColorRamp
. Move the white color
marker to the far left of the slider.
16. Press
Shift
+
D
to duplicate the
Difference
node, rename it
Differen-
ce2
and connect the
Color
outputs of the two
ColorRamp
nodes to its
Color1
and
Color2
input sockets. Connect the
Color
output of the
Differ-
ence2
node to the
Bump
input socket of the second
Metal
node group;
set its
Bump_Strength
to
0.050
.
17. Press
Shift
+
D
to duplicate the second
Mapping
node plus the connec-
ted
Wave Texture
,
Musgrave Texture
, and
ColorRamp
nodes; move
them further down. Connect the
Object
output of the
Texture Coordinate
node to the
Vector
input of this last
Mapping
node, and restore its
Loca-
tion
to
0.000
for all three axes (we could use the first
Mapping
node
output as well, but this is just to make more readable the graphic appear-
ance in the
Node Editor
window).
18. Press
Shift
+
D
to duplicate one of the
Difference
nodes, move it down
aside the duplicated
ColorRamp
node and rename it as
Difference3
.
Connect the
ColorRamp
node's
Color
output to the
Color2
input socket
and the duplicated
Wave Texture
node's
Color
output to the
Color1
input
socket, setting the
Fac
value to
0.500
. In the
ColorRamp
node set the
interpolation to
B-Spline
and move the black color marker a bit to the left
(under the n letter of the word
B-Spline
, to be precise) and the white col-
or marker to the right one-third of the total length of the slider.