Graphics Programs Reference
In-Depth Information
panel (N in the Node Editor window), in the Label slot, rename it Dif-
ference1 . Connect the Difference1 node's Color output to the Fac in-
put of the ColorRamp node; move the white color marker to the middle
of the slider and the black color marker one-fourths to the right.
15. Press Shift + D to duplicate the ColorRamp node and move it under the
first one; connect the Color output of the Musgrave Texture node to
the Fac input socket of the duplicated ColorRamp . Move the white color
marker to the far left of the slider.
16. Press Shift + D to duplicate the Difference node, rename it Differen-
ce2 and connect the Color outputs of the two ColorRamp nodes to its
Color1 and Color2 input sockets. Connect the Color output of the Differ-
ence2 node to the Bump input socket of the second Metal node group;
set its Bump_Strength to 0.050 .
17. Press Shift + D to duplicate the second Mapping node plus the connec-
ted Wave Texture , Musgrave Texture , and ColorRamp nodes; move
them further down. Connect the Object output of the Texture Coordinate
node to the Vector input of this last Mapping node, and restore its Loca-
tion to 0.000 for all three axes (we could use the first Mapping node
output as well, but this is just to make more readable the graphic appear-
ance in the Node Editor window).
18. Press Shift + D to duplicate one of the Difference nodes, move it down
aside the duplicated ColorRamp node and rename it as Difference3 .
Connect the ColorRamp node's Color output to the Color2 input socket
and the duplicated Wave Texture node's Color output to the Color1 input
socket, setting the Fac value to 0.500 . In the ColorRamp node set the
interpolation to B-Spline and move the black color marker a bit to the left
(under the n letter of the word B-Spline , to be precise) and the white col-
or marker to the right one-third of the total length of the slider.
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