Graphics Programs Reference
In-Depth Information
4. Add an Attribute node (press Shift + A and go to Input | Attribute ) and
a ColorRamp (press Shift + A and go to Convertor | ColorRamp ); in the
Name slot of the Attribute node write the name of the vertex color layer,
Col_vp , and connect the node's Color output to the Fac input socket of
the ColorRamp .
5. Connect the Color output of the ColorRamp node to the Fac input socket
of the Mix Shader node. Set the ColorRamp node interpolation to B-
Spline and move the white color marker three-fourths to the left side of
the slider.
6. Add a frame (press Shift + A and go to Layout | Frame ), select the At-
tribute and ColorRamp nodes, then the frame itself and press Ctrl + P to
parent them. Rename the frame VERTEX_COLOR_STENCIL .
7. Now go to the first Metal group and set IOR to 0.870 , Color to R 0.229 ,
G 0.307 , and B 0.299 , and Roughness to 0.200 . In the second Metal
group set IOR to 1.000 , Color to R 0. 584 , G 0.786 , and B 0.765 ,
Roughness to 1.000 , and Aniso_Amount to 0.100 .
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