Graphics Programs Reference
In-Depth Information
4. Go to the Object Data window below the Properties panel, and in the
Name slot below the Vertex Colors subpanel, rename the vertex color
layer Col_vp .
5. Return to Object Mode and press T to get rid of the Object Tools panel.
In the Properties panel go back to the Material window.
How to do it...
Now let's create the material:
1. From 1301OS_04_metal.blend | NodeTree , append the node group
Metal .
2. Click on New in the Material window under the Properties panel or in the
Node Editor header. Rename the material Worn_Metal .
3. Switch the Diffuse shader with a Mix Shader node and in the first
Shader slot select, under Group , the Metal node group. Do the same for
the second Shade slot; now you have two instances of the Metal node
group connected to the two input sockets of the Mix Shader node:
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