Graphics Programs Reference
In-Depth Information
Creating
a
worn
metal
material
with
procedurals
In this recipe we will create a worn metallic shader:
Getting ready
1. Start Blender and load the file
1301OS_04_start.blend
.
2. With Suzanne selected, click on the
Mode
button in the
Camera
view
header and choose
Vertex Paint
—Suzanne turns a shadeless white color.
3. Place the mouse cursor on the
Paint
option at the left of the
Mode
button,
click and select
Dirty Vertex Colors
, then press
T
and in the bottom win-
dow of the
Object Tools
panel, set
Blur Strength
to
0.01
,
Dirt Angle
to
90
, and check the
Dirt Only
option.