Graphics Programs Reference
In-Depth Information
|
Noise Texture
), and two
Musgrave Textures
(press
Shift
+
A
and go to
Textures
|
Musgrave Texture
).
10. Connect the
Object
output of the
Texture Coordinate
node to the
Vector
input of the
Mapping
node, then connect the
Vector
output of this one to
the
Vector
inputs of all four texture nodes.
11. For the first
Noise
node, set
Scale
to
22.100
,
Detail
to
12.000
, and
Distortion
to
3.000
; for the second
Noise
, set
Scale
to
3.500
and
De-
tail
to 5.800.
12. For the first
Musgrave
, just set the
Scale
value to
8.500
. For the second
one change the type to
Multifractal
and set
Scale
to
8.500
,
Detail
to
2.600
,
Dimension
to
0.800
, and
Lacunarity
to
0.400
.
13. Add a
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
); set the
Blend
Type
to
Difference
and the
Color2
value to pure white. Connect the
Co-
lor
output of the first
Musgrave
node to the
Color1
input socket, and the
Fac
output of the second
Noise Texture
node to the
Fac
input socket of
the same
Mix
node.
14. Press
Shift
+
D
to duplicate the
Mix
node, set the
Blend Type
to
Subtract
and connect the
color
output of the
Difference
node to the
Color2
input
of the
Subtract
node, and the
Color
output of the first
Noise Texture
to
its
Color1
input socket.
15. Connect the
Color
output of the first
Noise Texture
node to the
Color2
input socket of the
Burn
node that we made in step 5.
16. Add a
Math
node (
Shift
+
A
and go to
Convertor
|
Math
) and set the op-
eration to
Multiply
. Connect the
Subtract
node output to the first
Value
input of the
Math
node, then connect the
Math
node output to the
Dis-
placement
input socket of the
Material Output
node. Set the second
Value
to
0.200
.
17. Add a
ColorRamp
node (
Shift
+
A
and go to
Convertor
|
ColorRamp
)
and paste it between the
Subtract
node and the
Math
node. Set the in-
terpolation to
Ease
and move the color white marker three-fourths to the
left of the slider.
18. Add a
Mix
node (
Shift
+
A
and go to
Color
|
Mix
) and paste it just after
this last
ColorRamp
node. Connect the first
Noise Texture
node's
Color
output to the
Color2
input socket of the
Mix
node, and the
ColorRamp
node's
Color
output also to the
Color2
input socket of the
Overlay
node
we made in step 6.
19. Add a last
ColorRamp
(
Shift
+
A
and go to
Convertor
|
ColorRamp
);
set its interpolation to
Ease
, move the black color marker one-third to the