Graphics Programs Reference
In-Depth Information
nect the Facing output of the Layer Weight node to the Fac input of the
ColorRamp and its Color output to the Fac input socket of the Mix node.
4. Add an Invert node (press Shift + A and go to Color | Invert ) and paste
it between the ColorRamp node and the Mix node. Set the ColorRamp
interpolation mode to B-Spline and the Color1 value of the Mix node to
R 0.187 , G 0.319 , and B 1.000 ; set the Color2 value to R 0.000 , G
0.880 , and B 0.222 .
5. Press Shift + D to duplicate the Mix node and set the Blend Type to
Burn ; set the Fac value to 0.200 and connect the Mix node color output
to the Color1 input socket.
6. Press Shift + D to duplicate the Mix node again and set the Blend Type
to Overlay , then connect its Color output to both the Color input sockets
of the Diffuse node and of the Glossy shaders. Now connect the Color
output of the Burn node to the Color1 input socket of the Overlay node.
7. Add an Attribute node (press Shift + A and go to Input | Attribute );
select and press Shift + D to duplicate the ColorRamp and the Invert
nodes, move them closer to the Attribute node. Write the name of the
vertex color layer ( V_col ) in the Name slot of the Attribute node, then
connect the Color output to the Fac input of the ColorRamp node. Move
the white color marker of this ColorRamp node to the middle of the slider.
8. Connect the Color output of the second Invert node to the Fac input
socket of the Mix Shader node.
9. Add a Texture Coordinate node (press Shift + A and go to Input | Tex-
ture Coordinate ), a Mapping node (press Shift + A and go to Vector |
Mapping ), two Noise Texture nodes (press Shift + A and go to Textures
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