Graphics Programs Reference
In-Depth Information
4. Go to the
Object Data
window under the
Properties
panel. In the
Name
slot under the
Vertex Colors
subpanel, rename the vertex color layer as
V_col
.
5. Return to
Object Mode
and press
T
to get rid of the
Object Tools
panel.
How to do it...
And now we are going to create the material:
1. Click on
New
in the
Material
window under the
Properties
panel or in the
Node Editor
header. Rename the material as
Bronze_antique
.
2. Switch the
Diffuse
shader with a
Mix Shader
node. In the first
Shader
slot select a
Diffuse BSD
F shader, in the second
Shader
slot select a
Glossy BSDF
. Set the
Diffuse
shader
Roughness
to
1.000
and the
Glossy
shader
Roughness
value to
0.300
.
3. Now add a
Layer Weight
node (press
Shift
+
A
and go to
Input
|
Layer
Weight
), a
ColorRamp
node (press
Shift
+
A
and go to
Convertor
|
Co-
lorRamp
), and a
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
). Con-