Graphics Programs Reference
In-Depth Information
4. Go to the Object Data window under the Properties panel. In the Name
slot under the Vertex Colors subpanel, rename the vertex color layer as
V_col .
5. Return to Object Mode and press T to get rid of the Object Tools panel.
How to do it...
And now we are going to create the material:
1. Click on New in the Material window under the Properties panel or in the
Node Editor header. Rename the material as Bronze_antique .
2. Switch the Diffuse shader with a Mix Shader node. In the first Shader
slot select a Diffuse BSD F shader, in the second Shader slot select a
Glossy BSDF . Set the Diffuse shader Roughness to 1.000 and the
Glossy shader Roughness value to 0.300 .
3. Now add a Layer Weight node (press Shift + A and go to Input | Layer
Weight ), a ColorRamp node (press Shift + A and go to Convertor | Co-
lorRamp ), and a Mix node (press Shift + A and go to Color | Mix ). Con-
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