Graphics Programs Reference
In-Depth Information
Creating a rubber material
In this recipe we will create a generic rubber shader:
Getting ready
Start Blender and load the file
1301OS_04_start.blend
.
How to do it...
Now we are going to create the material:
1. Click on
New
in the
Material
window under the
Properties
panel or in the
Node Editor
header. Rename the material
Rubber
.
2. Switch the
Diffuse
shader with a
Mix Shader
node. In the second
Shader
slot select
Glossy BSDF
; in the first
Shader
slot select a new
Mix Shader
node. Set the
Glossy
node's
Roughness
value to
0.350
.
3. Go to the second
Mix Shader
node. In the first
Shader
slot select a
Dif-
fuse BSDF
node and in the second, a
Velvet BSDF
node. Set the
Velvet
shader's
Sigma
value to
0.600
.
4. Add a
Fresnel
node (press
Shift
+
A
and go to
Input
|
Fresnel
) and con-
nect it to the
Fac
inputs of both the
Mix Shader
nodes. Set the
IOR
value
to
1.519
.