Graphics Programs Reference
In-Depth Information
Creating a rubber material
In this recipe we will create a generic rubber shader:
Getting ready
Start Blender and load the file 1301OS_04_start.blend .
How to do it...
Now we are going to create the material:
1. Click on New in the Material window under the Properties panel or in the
Node Editor header. Rename the material Rubber .
2. Switch the Diffuse shader with a Mix Shader node. In the second Shader
slot select Glossy BSDF ; in the first Shader slot select a new Mix Shader
node. Set the Glossy node's Roughness value to 0.350 .
3. Go to the second Mix Shader node. In the first Shader slot select a Dif-
fuse BSDF node and in the second, a Velvet BSDF node. Set the Velvet
shader's Sigma value to 0.600 .
4. Add a Fresnel node (press Shift + A and go to Input | Fresnel ) and con-
nect it to the Fac inputs of both the Mix Shader nodes. Set the IOR value
to 1.519 .
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