Graphics Programs Reference
In-Depth Information
And this is the nodes network as seen in the Node Editor window:
How it works...
This time we started by mixing a Glass BSDF shader and a Transparent shader
node, modulated by a Fresnel node, and we set the Index Of Refraction of both the
Fresnel and the glass to the value of ice. We also added a Glossy BSDF shader to
provide specularity, mixed by a Layer Weight node set on Facing (that is, the more
a mesh normal is facing the point of view, the more evident is the specular effect).
Then, by using mixed procedurals textures we created the bump effect to perturb the
object's surface (and note that the bump is also actually affecting the material's re-
fraction).
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