Biomedical Engineering Reference
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2.6 Simulator Sickness and Vection in VR
While a compelling sensation of self-motion in VR clearly increases the overall
believability and realism of a simulation, the occurrence and strength of vection can
sometimes also correlate with undesirable side-effects like motion after-effects or
motion/simulator sickness [ 34 , 35 , 50 , 73 ]. It remains unclear, however, whether and
how vection might be causally related to simulator sickness, as vection is more easily
observed when visuo-vestibular cue conflicts are small, whereas motion sickness
tends to increase for larger cue conflicts [ 50 , 73 ]. Moreover, visually-induced motion
sickness can occur without either vection or optokinetic nystagmus [ 46 ], indicating
that vection cannot be a necessary pre-requisite of visually-induced motion sickness.
Carefully planned research is needed to investigate and disambiguate underlying
factors promoting desirable outcomes (like compelling self-motion perception with
reduced simulation cost) versus undesirable side-effects (like simulator sickness,
after-effects, or (re)adaptation effects) and their potential interactions. As displays
become more effective in inducing vection, they might also become more powerful in
inducing undesirable side-effects. Thus, applications should be carefully evaluated
in terms of not only intended benefits but also potential undesirable side-effects
(see also conceptual framework in Sect. 2.9 ).
2.7 Perceptual Versus Cognitive Contributions to Vection
While self-motion illusions have traditionally been explained by perceptual (lower-
level) factors and bottom-up processes (e.g., stimulus frequency, velocity, or field
of view), recent studies provide converging evidence that self-motion illusions can
also be affected by cognitive (higher-level) factors and top-down processes. In the
following, we will briefly review and discuss relevant findings before attempting to
integrate them into a conceptual framework in the final sections of this chapter.
2.7.1 Lower-Level and Bottom-Up Contributions to Vection
Visually-induced self-motion illusions have clearly received the most attention in
vection research so far, and a number of lower-level/perceptual factors and bottom-
up processes have been shown to facilitate visually-induced vection, which will be
briefly discussed below. More in-depth discussion of lower-level factors and bottom-
up contributions for vection can be found in [ 2 , 23 , 38 , 39 , 61 , 86 , 123 ].
Visual field of view. Although vection can sometimes be induced using field of views
as small as 7
5 [ 3 ], increasing the field of view subtended by the moving stimu-
lus generally enhances all aspects of vection [ 10 , 16 , 23 , 32 ]. Strongest vection is
observed with full-field stimulation, up to a point where illusory self-motion cannot
.
 
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