Biomedical Engineering Reference
In-Depth Information
26. Quinn K (2011) U.S. Army to get dismounted soldier training system. Def News Train Simul J
(Online). http://www.defensenews.com/article/20110825/TSJ01/108250309/U-S-Army-get-
dismounted-soldier-training-system . Accessed 19 Aug 2012
27. Razzaque S (2005) Redirected walking. Dissertation and computer science technical report
TR05-018, University of North Carolina at Chapel Hill
28. Razzaque S, Kohn Z, Whitton MC (2001) Redirected walking. In: Proceedings of the euro-
graphics workshop on virtual reality, pp 289-294
29. Razzaque S, Swapp D, Slater M, Whitton MC, Steed A (2002) Proceedings of the eighth
eurographics workshop on virtual environments, pp 123-130
30. Robinett W, Holloway R (1992) Implementations of flying, scaling and grabbing in virtual
worlds. In: ACM Symposium on interactive 3D graphics, pp 189-192
31. Rushton SK, Harris JM, Lloyd MR, Wann JP (1998) Guidance of locomotion on foot uses
perceived target location rather than optic flow. Curr Biol 8:1191-1194
32. Steinicke F, Bruder G, Jerald J, Frenz H, Lappe M (2010a) Estimation of detection thresholds
for redirected walking techniques. IEEE Trans Vis Comput Graph 16(1):17-27
33. Su J (2007) Motion compression for telepresence locomotion. Presence Teleoper Virtual Env-
iron 16(4):385-398
34. Suma E, Clark S, KrumD, Finkelstein S, BolasM, Warte Z (2011) Leveraging change blindness
for redirection in virtual environments. In: Proceedings of IEEE virtual reality, pp 159-166
35. Slater M, Usoh M, Steed A (1995) Taking steps: the in influence of a walking technique on
presence in virtual reality. ACM Trans Comp-Hum Interact (TOCHI) 2(3):201-219
36. Templeman JN, Denbrook PS, Sibert LE (1999) Virtual locomotion: walking in place through
virtual environments. Presence Teleoper Virtual Environ 8(6):598-607
37. Templeman JN, Sibert LE et al (2007) Pointman—a new control for simulating tactical infantry
movements. Proc IEEE Virtual Real 2007:285-286
38. Warren WH (2004) Optic flow. Chpt 84. MIT Press, Cambridge, pp 1247-1259
39. Warren WHJ, Kay BA, Zosh WD et al (2001) Optic flow is used to control human walking.
Nature 4(2):213-216
40. Wendt JD (2010) Real-walking models improve walking-in-place systems. Dissertation and
Computer Science Technical Report TR10-009, University of North Carolina at Chapel Hill
41. Wendt JD, Whitton MC, Brooks FP (2010) GUD-WIP: Gait-understanding driven walking-in-
place. In: Proceedings of IEEE virtual reality, pp 51-58
42. Williams B, NarasimhamG, McNamara TP, Carr TH, Rieser JJ, Bodenheimer B (2006) Updat-
ing orientation in large virtual environments using scaled translational gain. In: Proceedings of
the 3rd ACM symposium on applied perception in graphics and visualization (APGV 2006),
pp 21-28
43. Williams B, Narasimham G, Rump B, McNamara TP, Carr TH, Rieser J, Bodenheimer B
(2007) Exploring large virtual environments with an HMD when physical space is limited. In:
Proceedings of the 4th ACM symposium on applied perception in graphics and visualization
(APGV 2007), pp 41-48
44. Whitton MC, Cohn J, Feasel J et al (2005) Comparing VE locomotion interfaces. In: Proceed-
ings of IEEE virtual reality, pp 123-130
45. Yan L, Allision RS, Rushton SK (2004) New simple virtual walking method-walking on the
spot. In: Proceedinds of 9th annual immersive projection technology (IPT) symposium
46. Zheng Y, McCaleb M, Strachan C et al (2012) Exploring a virtual environment by walking in
place using the Microsoft Kinect (Poster Abstract). In: Proceedings of the ACM symposium
on applied perception, p 131
Search WWH ::




Custom Search