Graphics Programs Reference
In-Depth Information
Media can be dragged and dropped on to the Node Editor's workspace. All nodes
can be connected using the round dots called
sockets
attached to nodes. To be able
to view the image in backdrop, we need to check
Use Nodes
and create a viewer
node by navigating to
Add
|
Output
|
Viewer
, as shown in the following screenshot.
Then, the connections can be made by clicking and dragging on the round socket
dots and dropping them on the input socket dot of the other node.
When
Use Nodes
is enabled, Blender creates a render layer and composite nodes
by default. The render layer carries the 3D render data from the current Blender
scene file.
Composite
node renders the result of the node flow connected to it when
the render is invoked (the
F12
key for current frame or
Ctrl
+
F12
for animation). This
is done by switching on the
Compositing
checkbox in the
Post Processing
option
in the properties editor, as shown in following screenshot:
The noodles curvature can be modified by selecting
User Preferences
in the current
editor type as shown in the following screenshot. Alternatively,
User Preferences
can be found in the
File
menu available on top-left screen of the Blender UI: