Graphics Programs Reference
In-Depth Information
Media can be dragged and dropped on to the Node Editor's workspace. All nodes
can be connected using the round dots called sockets attached to nodes. To be able
to view the image in backdrop, we need to check Use Nodes and create a viewer
node by navigating to Add | Output | Viewer , as shown in the following screenshot.
Then, the connections can be made by clicking and dragging on the round socket
dots and dropping them on the input socket dot of the other node.
When Use Nodes is enabled, Blender creates a render layer and composite nodes
by default. The render layer carries the 3D render data from the current Blender
scene file. Composite node renders the result of the node flow connected to it when
the render is invoked (the F12 key for current frame or Ctrl + F12 for animation). This
is done by switching on the Compositing checkbox in the Post Processing option
in the properties editor, as shown in following screenshot:
The noodles curvature can be modified by selecting User Preferences in the current
editor type as shown in the following screenshot. Alternatively, User Preferences
can be found in the File menu available on top-left screen of the Blender UI:
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