Graphics Programs Reference
In-Depth Information
Chapter 2. Working
with
Blender
Compositor
This chapter explains the node-based architecture of Blender Compositor, linear
workflow, and user interface panels. Following is the list of topics covered in this
chapter:
• Node-based architecture
• Types of compositing nodes
• Node Editor
• UV / Image Editor
• Color management and linear workspace
Architecture
Blender Compositor is built on an efficient node-based architecture. Every transform-
ation tool in Blender Compositor is defined as a node , building a directed acyclic
graph ( DAG ) from source input to output image. This process of building graphs us-
ing individual transformation tools is termed as node-based workflow. This architec-
ture provides flexibility to tweak parameters procedurally. The connectors that connect
these individual nodes are called noodles .
Composite node types
Every individual node performs a specific operation, and many such nodes are linked
progressively to form a compositing flow. These nodes can be classified into three
categories based on the functional similarities:
Input nodes : These nodes are used to get the image's information into
Blender Compositor's workspace
Output nodes : These nodes save or display the result of the node graph
Transformation nodes : These nodes are used to modify or combine the input
media
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