Graphics Programs Reference
In-Depth Information
Getting started
To be able to get most out of Blender Compositor, it is essential to have a superficial
understanding of what Blender can offer. This includes supporting formats, color
modes, color spaces, render layers, and render passes.
Supported image formats in Blender
Blender's image input/output system supports regular 32 bit graphics (4 x 8 bits) or
floating point images that store 128 bits per pixel (4 x 32 bits) or 64 bits per pixel (4
x 16 bits). This includes texture mapping, background images, and the compositor.
These attributes are available in output properties as shown in following screenshot:
Supported color modes in Blender
The color modes are the options available to view the channel information of a foot-
age, they are:
BW : Images get saved in 8 bits grayscale (only PNG, JPEG, TGA, and TIF)
RGB : Images are saved with RGB (color)
RGBA : Images are saved with RGB and Alpha data (if supported)
Supported color depths in Blender
Image color depth, also called bit depth, is the number of bits used for each color
component of a single pixel. Blender supports 8, 10, 12, 16, and 32 bit color channels.
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