Game Development Reference
In-Depth Information
Fig. 4.15 Illustration of
chroma sub-pixel
interpolation
a 0 , i
= (
A 3 , i +
4
×
A 2 , i
10
×
A 1 , i +
57
×
A 0 , i +
19
×
A 1 , i
7
×
A 2 , i
+
×
A 3 , i
A 4 , i + ((
<<
)>>
)) >> (
3
1
BitDepth
8
1
BitDepth
)
(4.42a)
8
b 0 , i
= (
A
+
4
×
A
11
×
A
+
40
×
A 0 , i +
40
×
A 1 , i
11
×
A 2 , i
3
,
i
2
,
i
1
,
i
+
4
×
A 3 , i
A 4 , i + ((
1
<<
BitDepth
8
)>>
1
)) >> (
BitDepth
)
(4.42b)
8
c 0 , i
= (
A
+
3
×
A
7
×
A
+
19
×
A 0 , i +
57
×
A 1 , i
10
×
A 2 , i
3
,
i
2
,
i
1
,
i
+
4
×
A 3 , i
A 4 , i + ((
1
<<
BitDepth
8
)>>
1
)) >> (
BitDepth
)
(4.42c)
8
For chroma interpolation, Fig. 4.15 gives an example of the chroma sub-pixel.
The capital letters indicate the chroma integer pixel point. Let a x , y (
d x
,
d y
)
indicates
63 sub-pixels in the square of four integer pixels.
indicates the sub-pixel
position. A x , y indicates the chroma pixel point at the picture coordinate
(
d x
,
d y
)
(
x
,
y
)
.The
sub-pixel a x , y (
d x
,
d y
)
is calculated as follows,
C [d y ][0] × A x , y 1 + C [d y ][1] × A x , y +
C [d y ][2] × A x , y + 1 + C [d y ][3] × A x , y + 2 + 32
>>
6
,
if d x =
0
;
C [d x ][0] × A x 1 , y + C [d x ][1] × A x , y
+ C [d x ][2] × A x + 1 , y + C [d x ][3] × A x + 2 , y + 32
>>
6
,
else if d y
=
0
;
a x , y ( d x , d y ) =
C [d y ][0]
×
a x , y 1 (
d x
,
0
) +
C [d y ][1]
×
a x , y (
d x
,
0
) +
C [d y ][2]
×
a x , y + 1 (
d x
,
0
)
>> ( 20 BitDepth ) ,
otherwise .
+ C [d y ][3] × a x , y + 2 (
d x , 0
)
+ ( 1 << ( 19 BitDepth ))
(4.43)
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