Game Development Reference
In-Depth Information
2 μ x μ y +
C 1
l
(
X
,
Y
) =
l
x , μ y ) =
(11.1)
μ
x
+ μ
y
+
C 1
where the μ x and μ y represent the mean value of original and distorted images
given by
N
1
N
μ x =
x i
(11.2)
i
=
1
and the constant C 1 is included to avoid instability when the denominator is very
close to zero. The second contrast comparison c
(
X
,
Y
)
is calculated by the standard
deviation as the signal contrast,
2 ˃ x ˃ y +
C 1
c
(
x
,
y
) =
c
x , ˃ y ) =
(11.3)
x + ˃
y +
˃
C 1
where
1
N
2
1
2
N
˃ x =
1 (
x i μ x )
(11.4)
1
i
=
Third, the signal is normalized by its standard deviation, satisfying that the two
signals have the identical deviation. Then the structure comparison s
(
X
,
Y
)
can be
performed on the normalized signals as follows,
s X
m μ x
˃ x
Y
m μ y
˃ y
C 3
˃ x + ˃ y +
˃ xy +
s
(
X
,
Y
) =
,
=
(11.5)
C 3
Finally, the overall SSIM index is obtained by combining the three components
as one,
) ] ʱ ·[
) ] ʲ ·[
) ] ʳ
SSIM
(
X
,
Y
) =[
l
(
X
,
Y
c
(
X
,
Y
s
(
X
,
Y
(11.6)
where ʱ , ʲ and ʳ are parameters controlling the relative importance of the three
parts. For simplicity, ʱ = ʲ = ʳ =
1 for most applications, and then the SSIM is
with a specific form as follows,
(
2 μ x μ y +
C 1 )(
2 ˃ xy +
C 2 )
SSIM
(
X
,
Y
) =
(11.7)
x + μ
y +
x + ˃
y +
C 1 )(˃
C 2 )
11.1.2.2 VSNR
The Visual Signal-to-Noise Ratio (VSNR) is another efficient metric based on the
wavelet domain. This scheme combines the ideas of both the near-threshold and
the suprathreshold models. In the first stage, contrast thresholds for detecting the
 
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