Game Development Reference
In-Depth Information
Fig. 9.2 Hierarchical P coding structure
Table 9.2 Performance
comparisons between the
proposed scheme of
hierarchical P coding
structure and RD4.0 anchor
for low delay P
Sequences
Y(%)
U(%)
V(%)
Pku_girls
5.00
8.00
8.30
Pku_parkwalk
7.10
11.30
13.90
Traffic
5.30
6.80
6.80
Sunflower
4.70
8.30
8.90
Pedestrian_area
5.10
6.90
5.30
Kimono1
2.00
3.50
3.80
Cactus
7.60
9.30
11.00
BasketballDrive
0.00
2.60
1.90
BasketballDrill
9.60
9.50
9.70
BQMall
2.20
5.00
4.50
PartyScene
7.90
11.40
12.40
RaceHorsesC
0.80
1.80
1.90
BasketBallPass
2.50
3.60
3.50
BQSquare
7.30
21.00
19.60
BlowingBubbles
7.30
10.10
10.90
RaceHorses
1.50
2.20
2.70
City
2.20
6.50
5.20
Crew
0.20
1.40
2.00
Vidyo1
4.20
7.20
5.90
Vidyo3
3.30
4.70
6.90
Average
4.30
7.00
7.30
9.1.3 Adaptive Larangian Multiplier Selection
In AVS2, the Rate-GoP concept is introduced in the hieratical GoP structure, as
shown in Figs. 9.3 and 9.4 . The frame with lower layer level is reconstructed with
better quality, which will be referred more frequently. This frame plays a crucial role
 
 
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