Game Development Reference
In-Depth Information
Table 8.8 Performance of surveillance coding tools of AVS2
Surveillance tools
Y(%)
U(%)
V(%)
Low-delay
Crossroad
22.10
56.10
51.20
Overbridge
33.40
48.30
47.80
Office
12.00
34.50
30.80
Mainroad
54.10
56.20
51.10
Intersection
21.10
22.60
21.70
SD
22.50
46.30
43.30
1200p
37.60
39.40
36.40
Overall
28.50
43.50
40.50
Random access
Crossroad
50.30
66.30
64.60
Overbridge
71.50
76.90
75.80
Office
34.70
44.60
42.90
Mainroad
72.90
76.50
73.00
Intersection
33.70
40.50
39.00
SD
52.20
62.60
61.10
1200p
53.30
58.50
56.00
Overall
52.60
61.00
59.10
Random access with B
Crossroad
41.30
63.30
60.90
Overbridge
65.80
72.10
71.30
Office
28.20
43.10
41.00
Mainroad
65.00
72.30
69.60
Intersection
31.80
35.30
34.40
SD
45.10
59.50
57.70
1200p
48.40
53.80
52.00
Overall
46.40
57.20
55.40
While employing the tools for better utilizing the MBG on HEVC [method is
namely BHO (Zhang et al. 2014c )], the average bit savings of BHO versus HEVC
encoder (HM) are 39.09, 65.63, and 60.47% for Y, U, and V components at low-
delay configurations, as shown in Table 8.9 . The RD curve examples are shown in
Fig. 8.13 .
 
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