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growth issues. The modeling and the implementation of the dynamic creation of
organizations are straightforward from the method. Moreover, our artificial soci-
eties display similar behaviors to those of societies described by human develop-
ment theories (e.g. skipping social development stages eventually leads to a social
collapse).
Future work will focus on extending the model and the method. The model
can be extended to include a more credible influence of the culture, as the one
described by Hofsede et al. [7]. The model is also being refined in order to make
the village emerge from bottom up on a grid. We expect that our methodology
is sucient to raise similar emerging organizations.
The method can also be refined into a logic, allowing to express dependen-
cies for instance. Consider for example the need for bread in a society. Making
bread requires flour, the flour requires weat and a mill. Thus, this logic would
describe how to make an economy emerge from scratch and simplify its design.
The outcome of this research has interests in various fields, like games (the pre-
vious example is drawn from Settlers II), simulation of complex societies and
self-organizing systems. This logic would be capable to consider multiple orga-
nizational responses for the same issue, with different costs and benefits (e.g.
ocial police, unocial night brigade, civic education at school). So, this logic
allows to build societies capable of growing several combinations of organizations
in keeping into account its environment.
Acknowledgements. The first author wishes to thank Melania Borit for her
feedback while writing this paper.
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