Graphics Reference
In-Depth Information
Table 1 . The load statistics of part network data flow in experiment
First
KB/S
Second
KB/S
Coordinate
Entity Type
1, 1
Armored car
0.8790
0.0401
1, 2
Armored car
0.9767
0.0596
1, 3
Armored car
0.9767
0.0596
1, 4
Tank
0.9767
0.0889
1, 5
Armored car
0.9767
0.0596
1, 6
Helicopter
0.9767
0.6846
1, 7
Tank
0.9767
0.0887
1, 8
Armored car
0.9767
0.0596
1, 9
Armored car
0.9767
0.0596
1,10
Tank
0.9767
0.0596
5
Conclusion
By studying the application of MMO mechanism in DIS visual simulation, we discuss
the common method of DIS based on MMO mechanism and test its visual field parti-
tion interaction range technology by experiment. It has been applied in some large scale
DIS visual simulation training system in which the author has participated, and re-
ceived better effect.
References
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Beijing (2010)
2. Tang, S.Q.: The Study and Realization of Data Interaction Communicatio. In: DIS. Kunming
University of Science and Technology (2005)
3. Sheng, G.Q., Wei, Z., Gong, Y.L.: DIS and Military Application. National Defense Industry
Press (2003)
4. Wu, Y.-M., Zhou, W.-D.: Research on Distributed System Model of Massively Multiplayer
Online Game. Computer Engineering 38(10) (2012)
5. Sheng, X.Y.: The Study of Key Technology in Large scale Network Game. Liaoning
University Information Science and Technology College(110036)
6. Ou, L.B.: The Study and Realization Of Key Technology in Real Time Network Game.
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