Graphics Reference
In-Depth Information
Scene Simulation for a New Type of Armored
Equipment Simulator
Guanghui Li, Qiang Liang, Wei Shao, and Xu-dong Fan
Academy of Armored Force Engineering, Beijing 100072
Abstract. The scene simulation is an important content for simulator
development. The fidelity of simulation directly affects the effect of the
training. In this paper, first we analyse the difficulty of the scene simulation,
then combined with the research of a new armored equipment simulator, we
analyse and design the scene generation, signal processing and scene display.
By doing this, we try to improve the close shot detail, the speed sense of
movement and the sense of depth. Testified by the experiments, the training
effect has been significantly improved.
Keywords: Armored equipment, simulator, scene simulation and virtual
system.
1
Introduction
The simulation is safe, economical and repeatable, by using simulation, we can
implement some experiment which can not be carried out in reality. Simulation
technology is widely used in the military research and training. In the early 80's of last
century, our country began to research the armored equipment simulation training
system by using computer simulation technology, and gradually extended to research
various types of equipment simulation training system[1]-[3]. Scene simulation is an
important part of simulator research the fidelity of scene simulation directly affects
the effect of simulation training.
Armored equipment is a kind of ground equipment, the scene simulation of the
armored equipment simulator focuses on the simulation of ground scene. Owing to
the complexity of the ground characteristics, and the processing difficulty of the
movement relative position, in the scene simulation of armored equipment simulator,
there are lack of close shot detail, visual feeling weak of equipment movement speed
and the lack of object distance, especially in the driving training simulator. The
problem directly affect the designated parking training, obstacles training and
restrictive roads training in the driving training simulator. In this paper, combined
with the development of a armored equipment simulator, we focus on studying the
effect of driver scene simulation, try to improve scene detail simulation, the speed
scene and depth sense, and we focus on studying scene generation, signal processing
and scene display technology.
 
Search WWH ::




Custom Search