Graphics Programs Reference
In-Depth Information
21. After the wings' shape is finished, let's add two edge loops, running very close to the
ip and the origin of the first extrusion. Take a close look at the screenshot to find
the edge loops that run very close to their "parallel" edge loops.
To complete this stage, we only need to model the flaperons (the ones just behind
each wing).
22. To d To t h a t , c l i c k To in a f r e e s p To t i in t h e 3 D V i e w, a w ay f ro m t h e Y a x i s a in d a d d a P l a in e .
Then posiion it close to where the right laperon is and give it the long trapezoid
shape it should have.
23. To finish, use the Loop Cut and Slide tool to add an edge loop running along the
longest dimension of the polygon and perform the usual addiion of the edge
loops very close to the rightmost and leftmost border using the Loop Cut and Slide
tool. In the following screenshot the flaperons are shown selected to ease their
ideniicaion:
Don't forget to get this basic flaperon shape overlapping the mesh of the wing (though not
physically correct). This is one of the advantages of working with CG: Using simple things to
fake complex ones.
 
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