Graphics Programs Reference
In-Depth Information
16. Now that we have quite some detail to play with in our mesh, it's a very good idea
to do some tweaking wherever necessary. It's important to do it now, since leaving
the tweaking for later will certainly force us to work on a very dense mesh, which
will makes things more difficult than they should be. Make sure that the mesh
follows the shape of the reference image, as shown in the next screenshot:
At this point, we have quite a detailed mesh for the fighter aircraft. We can now start
"feeling" how it will be tweaked into the inal shape, which is very good for leing us get
immersed in the task of modeling.
 
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