Graphics Programs Reference
In-Depth Information
The row starts with a
Render Layer
node, using the
Fighters
renderlayer. We
then proceed to do a strong lifting of brightness in the first
RGB Curves
node in
this row. A side processing of the image buffer performs a clamping of colors (both
to the let and right) and then blurs the resuling clamped image. Finally we mix the
result of the first
RGB Curves
node of this row with the result of the
Blur
node. The
purpose here is to start brightening up the original image buffer (it's very dark) and
then create a very high-contrast image to blur, to get nice blurred highlights in the
space fighter. The final
Mix
node (
Mix
mode and 0.5
Fac
) is just the standard way of
mixing images when the only important thing is to mix colors.