Graphics Programs Reference
In-Depth Information
Compositing the final scene
The composiing will be done in the same scene that we are working in, which is "Main".
Before we do any node manipulaion, we must separate the parts of the scene using
RenderLayers
; then we can go to the
Node Editor
and create the node setup to get our
nice final render.
Prepare for Lift Off
Start by going to the
Render
tab of the
Properties Editor
and locaing the
Layers
panel.
Change the name of the default renderlayer to
Planet
, locate the
Layer
butons (
Scene
and
Layer
appear as two grids of butons, as seen in the next screenshot) and enable layer 1;
in the
Passes
secion below, make sure to have
Combined
,
Z
,
Color
, and
Specular
enabled.
Add a second renderlayer, name it
Mother Ship
, enable layers 2 and 4 in the Layer butons,
and in the Passes secion make sure to have
Combined, Z, Color, Specular
, and
AO
enabled.
The last renderlayer must be named
Fighters
, the Layer butons must have only layer
3 enabled, and the enabled passes must be
Combined
,
Z
,
Color
, and
Specular
. This
screenshot shows the setup for the three renderlayers: