Graphics Programs Reference
In-Depth Information
Compositing the final scene
The composiing will be done in the same scene that we are working in, which is "Main".
Before we do any node manipulaion, we must separate the parts of the scene using
RenderLayers ; then we can go to the Node Editor and create the node setup to get our
nice final render.
Prepare for Lift Off
Start by going to the Render tab of the Properties Editor and locaing the Layers panel.
Change the name of the default renderlayer to Planet , locate the Layer butons ( Scene
and Layer appear as two grids of butons, as seen in the next screenshot) and enable layer 1;
in the Passes secion below, make sure to have Combined , Z , Color , and Specular enabled.
Add a second renderlayer, name it Mother Ship , enable layers 2 and 4 in the Layer butons,
and in the Passes secion make sure to have Combined, Z, Color, Specular , and AO enabled.
The last renderlayer must be named Fighters , the Layer butons must have only layer
3 enabled, and the enabled passes must be Combined , Z , Color , and Specular . This
screenshot shows the setup for the three renderlayers:
 
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