Graphics Programs Reference
In-Depth Information
F Lamp 2:
Type: Point
Energy: 0.2
Color: 0.75 Red, 0.85 Green, 1.0 Blue
Locaion: 13.35 X, 17.5 Y, 12.3 Z
F Lamp 3:
Type: Hemi
Energy: 0.5
Color: 0.01 Red, 0.02 Green, 0.04 Blue
F Rotaion: 111.15º X, 1.19º Y, -128.87º Z
Lamp 1 will serve the purpose of being the main source of lighing for the scene; its
yellowish color tries to mimic the kind of lighing coming from the sun. Lamp 2 is just
a simple ill light with a very low energy value; its blueish int serves as an indicaion
of cold light coming from all around the space. Finally, we have lamp 3, which will
act as a very uniform ill light (Hemi lights produce very lat lighing) and set it to a
blueish int. Since point lights don't take into account its rotaion when lighing the
scene, its values are not provided. Hemi lights don't take into account its locaion
(thus not provided here), but they do care about rotaion values, and so they are
provided.
13. In layer 2 we will add two lamps:
F Lamp 4:
Type: Area (Lamp panel)
Color: 0.1 Red, 0.04 Green, 0.01 Blue
Energy: 0.3
Distance: 25
Gamma: 0.45
This Layer Only: Enabled
Area Shape: Square (Area Shape panel)
Area Size: 10
Locaion: 6.85 X, -3.35 Y, 1.63 Z
Rotaion: 72.5º X, 30.25º Y, 44.05º Z
 
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