Graphics Programs Reference
In-Depth Information
Engage Thrusters
1.
Create a new empty scene and name it Planet , add a UV Sphere , set both its
segments and rings to 12, and set its size to 8 (all these are seings in the Tool
Shelf , immediately available ater creaing the UV Sphere). Then go to the upper
part of the Tool Shelf and click on the Smooth buton (remember we are working
in Object Mode).
Then go to the Modifiers tab in the Properties Editor and add a Subdivision
Surface modifier; set it to two subdivisions both on View and on Render .
2.
The next step is going to the Material tab on the Properties Editor and adding
a new material to the Sphere (it should have no material by default). Name the
material as "planet", and adjust the seings as follows:
F Diffuse panel:
Color: 1 Red, 1 Green, 1 Blue
Intensity: 1
F Specular Intensity: 0
F Ambient: 0.05 (Shading panel)
3.
4. In the Texture tab select an empty texture slot and click on + New , name the new
texture as planetDiff ( Diff stands for diffuse), then set its type to Image or
Movie and click on Open to load the planet map from the hard disk.
Since the map of the planet has been created using a mapping technique to put on 2D a
texture that exists in 3D, we need to set the right opions to get the inverse efect: Taking
the 2D map and projecing it onto the sphere properly. To do that go to the Mapping panel
and select Sphere from the drop-down menu labeled as Projection . Finally make sure that
the Influence panel has Diffuse Color enabled and its value set to 1 ; no other opion in the
influence panel should be enabled.
Now we have a nicely textured planet to use in the background of our scene. Thankfully it
is very easy to find good planet maps on the Internet, so this part of the project becomes
quite trivial.
Objective Complete - Mini Debriefing
The planet is very easy, since it depends mostly on a good texture, which is quite easy to find
on the Internet. The trick to get the texture correctly applied on the sphere is just to use the
correct projecion method, which in this case is very intuiive: Sphere.
 
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