Graphics Programs Reference
In-Depth Information
F Specularity seings are for geing a strong, kind of metallic specular relecion.
F Ambient seing is for lowering the efect of the ambient color of the world
on the material. The ambient color is like a default filling color that will affect
every shader that has the Ambient seing value higher than 0.
The material for the cabin needs to have a texture to create the illusion of relecion.
6. Click on the Texture tab in the Properties Editor . If there is a texture called "Tex"
make sure to unlink it by clicking on the X buton that is below the texture slots list.
Almost for sure, this default texture will be atached to every
material we have created so far. To avoid any trouble later, make
sure to visit each material and unlink the default texture if it's acive
in that material.
We can now select any free slot for the texture and click on the + New buton that is
right below the texture slots list. After adding the new texture, name it sf_cabin_
reflMap and set its type to Image or Movie ; below the black preview locate the
Image panel and click on the Open buton. In the ile browser that Blender shows,
browse your system for the sky image downloaded previously.
7.
8.
With the proper texture loaded, go down to the Mapping panel and select
Reflection on the drop-down menu labeled with Coordinates . Finally go to the
Influence panel and set the Diffuse Color factor to 0.65 (it must be checked). That
will get this material finished.
9.
The next material to tweak is sf_shipBody . The main seings are as follows:
F Diffuse panel:
Color: 0.01 Red, 0.03 Green, 0.01 Blue
Intensity: 0.88
F Specular panel:
Color: 0.92 Red, 0.98 Green, 1 Blue
Specular Shader Model: Blinn (drop-down menu on the right-hand side of
the color)
Intensity: 0.3
Ramp: Enabled
Hardness: 10
IOR: 9
Ambient: 0.4 (Shading panel)
 
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