Graphics Programs Reference
In-Depth Information
11. To have a nicer looking ship we can just add a Subdivision Surface modifier: Go to
the
Properties Editor
, locate the
Modifiers
tab and in the drop-down menu labeled
Add Modifier
select
Subdivision Surface
; seing the subdivisions to 2 (both for
View
and
Render
) should make it look nicely curved.
12. Up unil now we've been modeling our space ighter aligned with the
X axis
; to ease
the rest of the modeling work, let's switch to
Object Mode
and rotate it
90
degrees
around the
Z axis
(
R
key,
Z
key, then type "90"); that way the fighter will
be aligned with the
Y axis
; remember to switch back to
Edit Mode
and check that
proporional ediing isn't enabled.
13. The next step is creaing the wings of the space ighter. To do that switch to
Face
Select Mode
and
Front View
, then locate the line where the top part and the
botom part of the ship encounter ("equatorial" edge loop) and select the two
rightmost faces sharing an edge on the equatorial line. The following screenshot
shows clearly the faces to be selected: