Graphics Programs Reference
In-Depth Information
11. To have a nicer looking ship we can just add a Subdivision Surface modifier: Go to
the Properties Editor , locate the Modifiers tab and in the drop-down menu labeled
Add Modifier select Subdivision Surface ; seing the subdivisions to 2 (both for
View and Render ) should make it look nicely curved.
12. Up unil now we've been modeling our space ighter aligned with the X axis ; to ease
the rest of the modeling work, let's switch to Object Mode and rotate it 90
degrees around the Z axis ( R key, Z key, then type "90"); that way the fighter will
be aligned with the Y axis ; remember to switch back to Edit Mode and check that
proporional ediing isn't enabled.
13. The next step is creaing the wings of the space ighter. To do that switch to Face
Select Mode and Front View , then locate the line where the top part and the
botom part of the ship encounter ("equatorial" edge loop) and select the two
rightmost faces sharing an edge on the equatorial line. The following screenshot
shows clearly the faces to be selected:
 
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