Graphics Programs Reference
In-Depth Information
13. We also need to set up the lamp correctly. Let's add a lamp (in case there is none).
Go to the Object tab of the Properties Editor and set is locaion as 4.08 X, 1.0 Y, 5.9
Z ( Transform panel); then let's go to the Object Data tab and set it as follows:
F Lamp panel:
Type: Point
Color: 1.0 Red, 1.0 Green, 1.0 Blue
Energy: 1.0
Distance: 30.0
Specular: Enabled
Diffuse: Disabled
F Shadow panel:
Method: Ray Shadow
Samples: 16
Soft Size: 2.0
Ray Sample Method: Adapive QMC
14. Let's coninue by coniguring the World seings; let's go to the World tab of the
Properties Editor and set it as follows:
F Horizon Color: 0.046 Red, 0.022 Green, 0.05 Blue ( World panel)
F Ambient Occlusion panel: Enabled
Factor: 0.9
Mode: Add
F Gather panel:
Gather Method: Raytrace
Distance: 1.0
Sample Method: Adapive QMC
Samples: 8
15. Finally, let's go to the Render tab of the Properties Editor to adjust the Resolution
of the image ( Dimensions panel) to 1024 X, 768 Y and 100%. Let's also enable the
Anti-Aliasing panel and set the samples to 5.
That's it for the scene setup. Let's save the ile now, before coninuing with the composiing
task.
 
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