Graphics Programs Reference
In-Depth Information
13. We also need to set up the lamp correctly. Let's add a lamp (in case there is none).
Go to the
Object
tab of the
Properties Editor
and set is locaion as 4.08 X, 1.0 Y, 5.9
Z (
Transform
panel); then let's go to the
Object Data
tab and set it as follows:
F
Lamp panel:
Type: Point
Color: 1.0 Red, 1.0 Green, 1.0 Blue
Energy: 1.0
Distance: 30.0
Specular: Enabled
Diffuse: Disabled
F
Shadow panel:
Method: Ray Shadow
Samples: 16
Soft Size: 2.0
Ray Sample Method: Adapive QMC
14. Let's coninue by coniguring the
World
seings; let's go to the
World
tab of the
Properties Editor
and set it as follows:
F
Horizon Color: 0.046 Red, 0.022 Green, 0.05 Blue (
World
panel)
F
Ambient Occlusion panel: Enabled
Factor: 0.9
Mode: Add
F
Gather panel:
Gather Method: Raytrace
Distance: 1.0
Sample Method: Adapive QMC
Samples: 8
15. Finally, let's go to the
Render
tab of the
Properties Editor
to adjust the
Resolution
of the image (
Dimensions
panel) to 1024 X, 768 Y and 100%. Let's also enable the
Anti-Aliasing
panel and set the samples to 5.
That's it for the scene setup. Let's save the ile now, before coninuing with the composiing
task.