Graphics Programs Reference
In-Depth Information
6. Let's now switch to Object Mode ( Tab key) and change the name of the curve to
"deformer".
The curve that we just created is needed to deform the body of the snail.
7. To u s e i it a s i n it e n d e d , l e it ' s s e l e c it it h e b To d y To b j e c it , it h e n g To it To it h e Modiiers tab of
the Properties Editor , add a new Curve Modiier , click on the Object parameter
entry, and select the deformer object from the list. We also need to go to the 3D
View, select the deformer object and move it -1.1 units along the X axis ( G key,
X key, then type -1.1 ).
As the snail must project a shadow to get it to look correct over the leaf in the real
footage, we need to create a plane below the snail.
8. Let's make sure the 3D Cursor is located at the origin of the 3D World ( View panel ,
Properties Sidebar ), go to Add → Mesh → Plane ( Shift + A , Mesh → Plane ),
switch to Edit Mode ( Tab key), and scale it (all the verices must be selected) by a
factor of 5.5 ( S key, then type 5.5 ).
9. Now switch back to Object Mode ( Tab key), go to the Modiiers tab of the
Properties Editor and add two modifiers: Subdivision Surfaces and Curve . On the
Subdivision Surfaces modifier, change its type to Simple and set the Subdivision
Levels to 6 both for View and for Render ; in the Curve modifier, let's use the
"deformer" object as the Object parameter.
10. Now go to the Material tab of the Properties Editor , add a new material, change
its name to "shadow" and enable the Shadows Only opion ( Shadow panel).
11. Finally, let's go to the 3D View and move the plane -0.2 units along the Z axis
( G key, Z key, then type -0.2 ).
12. Next, we're going to adjust the camera. Select it, go to the Object tab of the
Properties Editor , locate the Transform panel, and set it as follows:
F Locaion: -5.0 X, -19.31 Y, 19.52 Z
F Rotaion: 37.023º X, 25.946º Y, -51.775º Z
The camera parameters are given explicitly, but the process to get them was
done by using the camera fly mode (camera view, then press Shift + F ).
The camera ly mode allows us to interacively move the camera, by driving
it with the scroll wheel (back and forth) and controlling the trajectory by
moving the mouse pointer.
 
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