Graphics Programs Reference
In-Depth Information
Shading the Body
Now let's finalize the body by adding a proper material to it. We'll again be using the
Subsurface Scattering opion, along with some ine detailing by using textures.
Engage Thrusters
1.
Let's make sure that we are working in Object Mode and select the body object.
2.
Then go to the Material tab of the Properties Editor , add a new material, change
its name to body , and set it as follows:
F Specular panel:
Color: 1.0 Red, 1.0 Green, 1.0 Blue
Specular Shader Model: Blinn
Intensity: 0.715
Hardness: 37
IOR: 10.0
F Ambient: 0.0 ( Shading panel)
F Subsurface Scatering panel: Enabled
IOR: 1.3
Scale: 0.015
Scatering Color: 0.452 Red, 0.446 Green, 0.365 Blue
RGB Radius: 14.266 Red, 12.0 Green, 2.036 Blue
Blend Color: 0.9
Blend Texture: 0.5
Scatering Weight Front: 1.0
Scatering Weight Back: 1.0
Error: 0.01
3. Ater seing the material, let's go to the Texture tab of the Properties Editor , add
a new texture, change its name to distort-bump , its type to Clouds , and set it as
follows:
F Influence panel:
Color: Disabled
Normal: Enabled, 0.171
 
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