Graphics Programs Reference
In-Depth Information
And that's it for the modeling of the body; let's check the next screenshot showing us the
progress so far:
Objective Complete - Mini Debriefing
The modeling of the body was accomplished in three steps: Creaing the base mesh, two
rounds of tweaks using the grab brush ( Sculpt Mode ), and adding the eyestalks and
tentacles.
We started by creaing a simple cube, adjusing the proporions using the shell as helper,
then added an edge loop around the botom face, and then applied a Subdivision Surfaces
Modifier with 1 level of subdivision to get some low-detailed mesh from which to start the
next step.
The second step was about taking the base mesh, using the grab brush to perform a first
round of tweaks to get the general shape done, then applying a Subdivision Surfaces
Modifier with level 1 to increase the level of detail of the mesh, and performing a second
round of tweaks with the grab brush to improve the shape of the body and get it finished.
For the eyestalks and tentacles, we just added rings around verices in the head, followed
by some successive extrusions and scalings to get them shaped correctly.
 
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